I worked as a 3D Gameplay Animator for first person interactions. I also acted as rigger and tech animator, implementing state machines and interaction systems, using Blender and Unity.
Developed by GILP Studio, Verum is a first person thriller game, a dystopian take on Brazil's future and how AI and Human society may interact to form new ways of understanding the world around us.
You follow the story of different characters throughout the game, seeing the world from their perspective. Your job is to piece the story together from snippets of their days.
Concept Art made by Caio Augusto: